Published: Ср, Июля 04, 2018
Technology | By Christopher Mann

[H]ardOCP: Fallout 76 Won’t Have Cross-Platform Multiplayer Because of Sony

[H]ardOCP: Fallout 76 Won’t Have Cross-Platform Multiplayer Because of Sony

Because of Sony's asinine view of cross-play, this game isn't going to offer cross-play at all, because it's not worth the development effort when all platforms can't be supported.

Todd Howard said, "We have always wanted to tell that story of you and the other [people] who were first to leave the Vault: it's that each of those characters is a real person, because yes, Fallout 76 is entirely online".

This criticism of Sony's handling of cross-play has now seeped into the world of Fallout 76. "We'd really love to add it, but right now we can't".

Sony is in a tough spot as Cross Play is tied to more than just pure gaming entertainment for the company, a lot of factors such as in-game purchasing, security, and licensing would all impact the platform.

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Last week, Bethesda's Todd Howard was open and honest about the problem with Fallout 76 and its causes. "Sony isn't as helpful as everyone would like".

Epic Games CEO Tim Sweeney believed that Fortnite cross-play between the PlayStation 4 and Xbox One was "inevitable". That effectively means that those people not on Sony's platform are still very much getting screwed by this, and to me, that's unacceptable. Of course, that terms has been shifting a lot recently, so some still speculated that it and Elder Scrolls VI would still come to Xbox One and PS4. Microsoft and Nintendo even released a joint ad for the update, essentially calling out Sony for not playing along.

Howard did state in the interview that Bethesda will "see what happens" when it comes to Sony, but gave no further indication of crossplay between any of the companies. Now it looks like Fallout 76 is another title that has dreams of crossplay and Sony isn't liking that idea.

The devs wanted to make either a post-apocalyptic or sci-fi game, with Howard saying that the studio would have made its own IP if it hadn't gotten Fallout from Interplay in 2004.

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