Published: Fri, April 13, 2018
Sci-tech | By Brandy Patterson

The new 'God of War' is going to be a huge success

The new 'God of War' is going to be a huge success

It's interesting, though, because the game's story is mostly laid out in set-piece design.

It is really, bloody tough. Also: Did they play it wrong? I suppose they're right. Only this time he's obviously a little more mature and slow to anger - well, as slow to anger as you'd expect from a god of war. I'm not sure why. There's a legitimate endgame here after the credits roll, involving multiple optional areas, challenges, and bosses (the campaign took me roughly 20 hours to best, and I wrapped up every major quest minus a few collectibles in around 35). God of War is, in a single word, holistic.

The new 'God of War' is going to be a huge success
The new 'God of War' is going to be a huge success

There are four to choose from and as per Sony's information, they're described as follows. It's a great compromise because while there is some light bloat (the map constantly reminds you of missed riches and collectibles), it never reaches gargantuan radio tower levels.

You're now closer than ever to the action - and if you're lucky enough to have a 4K TV and PS4 Pro, you'll see every pinsharp detail. We've tuned it to deliver a balanced, challenging playthrough. Watching Kratos, who has been a one-note character for much of his existence, grow and evolve over the course of the game, both as a parent and a "person" (even though, yes, he is still a god), is genuinely stirring. You can also swap to easy, medium, or hard whenever you want (very hard is a take-it-or-leave-it kind of thing that locks you from changing it).

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For that reason, the introduction of Atreus is a smart one since it allows for dialogue and lore to be talked about in between battles, giving players a lot more to connect with rather than an angry, mostly silent destroyer in Kratos. According to the reviews that have been posted, the game is not only is a worthy addition to the franchise but probably one of the best. I absolutely adored Bloodborne and am frothing at the mouth to get my hands on Dark Souls Remastered, but the Give me God of War difficulty absolutely broke me. While it may seem like a lot to learn for casual gamers at first, the system is intuitive and the controls are tight and weighty, making not for just a comfortable experience but a visceral one that puts one in the action. It gives combat a dynamic feel, with the prowess of two fighters firmly in your grasp. The first boss fight took me almost three hours. Sharpen your ax, and get ready for a trip that you will not forget so easily.

But I was so, so wrong.

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In God of War's case, the increased resolution isn't worth the frame rate trade-off. I'd only need to take three or four hits before I was toast. So, combining your projectile abilities with keenly timed shield parries and deft dodges makes God of War's combat shine brightly. Throw away your weapon and attack an enemy with your bare arms and they'll build up stun damage that - when full - results in gruesome takedowns, reminiscent of Doom's glory kills. These items let you upgrade your gear in a variety of ways, either tuning them for more damage output, defence and an array of magical effects. Everything they can do to make you die, they'll do and they'll succeed, at least they did with me. There were plenty of moments where I just wanted to pause the violence for a bit to venture into the unknown - and occasionally be met with even more violence. God of War is a standard-setter both technologically and narratively. God of War gives you flexibility and objective in its combat like no other game in the franchise has yet.

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